Gambler's Gauntlet
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DISCLAIMER: Game may crash upon pressing "Retry" on death screen, in the case of that happening please press 'ESC' to open the pause menu and resume. If that does not work, refresh the game/page.
Additionally, the web version of this game is currently not as stable as the downloadable version. Downloading the game to experience it in its best quality is highly advised.
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ROLL THE DICE - FOR YOUR SPELLS, AND FOR YOUR LIFE.
You are an archmage who dreams to visit the Lost City of Vega, a legendary ruins site of ultimate magic that you seek. However, a minor spelling mistake in your teleportation ritual charted you on a different course instead, to a city gilded with riches of yonder.
Welcome to Las Vegas.
FEATURES:
- Let Lady Luck guide your hand (of arcane magicks). As a uniquely-adept magic user, you gain your spells based on the rolls of your dice. In your hand are two types of dices - "Form" and "Element".
- Form determines the shape that your spells take (such as a projectile, or a wall), while Element determines what element you draw your magic from.
The spell that you use is determined by a combination of your Form and Element dice. You could create a fireball, or you could create a firewall instead. Master the use of your spells in the heat of the action!
- Mix, Rotate, Match. Sometimes, you don't want to use a dice immediately. You want to cast fireball, but you don't have the right Form die to do so.
You can hold up to three Form dices and three Element dices - one in your hands and the other two in storage slots. Rotate between your hand and stored dices to strategize ahead and conquer the battlefield with wits and wizardry!
- In this world, it's DICE or BE DICED. A horde of enemies are coming to vanquish you. Use your spells in battle to face waves of adversaries, leading up to a boss fight.
Remember, you have one goal - survive.
THE DICES:
The form dice is the dice on your left. It determines what shape your spells will take:
- Dot: The spell is cast as an explosion, affecting multiple enemies in its area.
- Pop: The spell involves movement, oftentimes dashing to a target area.
- Arrow: The spell is cast as a line in front of you.
- Square: The spell is cast as an obstacle that hinder and obstruct enemies.
- Star: The spell is cast as projectiles.
- Wall: The spell is cast as a force field around the player.
The elemental dice is the dice on your right. It determines what element your spells are derived from.
- Orange: The spell uses fire, leading to high damage and burning spells.
- Blue: The spell uses water, resulting in healing, buffs, and debuffs.
- Green: The spell uses wind, leading to displacement effects such as pushing and pulling enemies.
The game currently comes with these three elements, with more to come in the future!
CONTROLS:
- W - Move Up
- A - Move Left
- S - Move Down
- D - Move Right
- Space - Shoot
- Left Mouse Button - Cycle Left Dice
- Right Mouse Button - Cycle Right Dice
CREDITS:
This game was made by the Vibing Light development team for the GMTK Game Jam. Check out our Twitter page here for more updates on future games and releases!
A huge thanks to these wonderful people for letting us use their assets to make this project come true:
Alec Shea, Pimen, Adwit Rahman, XYEzawr, Sanctum Pixel, Robert Norenberg, Artyom Brullov, Kicked-in-Teeth, vrtxrry, somepx, Almarkhatype Studio, Qaratype.
Status | Prototype |
Platforms | HTML5 |
Author | Vibing Light |
Genre | Action, Survival |
Made with | Godot |
Tags | 16-bit, 2D, Beat 'em up, Godot, Magic, Roguelike, Short, Singleplayer, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Comments
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Love this game, i enjoyed the different type of attack it was fun
Pretty fun! Tornado is OP. The art looks really good for how quick everything was put together, and I appreciate the practice mode and general UI stuff.